As usual we are going to inform you about additional bug fixes/tweaks included in the patch. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released - it is quite huge!
1. Optimizations and Stability
Corrected a number of memory leaks with FSAA modes.
2. General Fixes/tweaks
Fixed player receiving damage from rag dolls.
Fixed an issue where key bindings were not saved until the player resumed the game.
3. Weapons
Moved assault scope further away from the camera to allow for a better peripheral view while zoomed.
Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
When prone with a sniper rifle, the attachments menu should no longer be cut off.
4. Vehicles
Fixed a number of issues where players getting out of vehicles would get stuck in walls.
Improved vehicle handling under braking and boosting.
Reduced collision damage multiplier for actor-vehicle collisions in MP.
5. Singleplayer
Halved suit energy required for punching in strength mode.
Helmets will never deflect shots when the player hits them while using weapon sights.
6. Multiplayer
Added a number of warnings for incorrect map version and missing maps when connecting to servers. (already introduced further above)
Players will no longer be banned for team killing while in pre-game period.
Fixed not being able to scroll player names on end of game scoreboard.
7. New Features
Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".